![]() Sure Audrey is melodramatic at times, but I found it spot on given the circumstances and it added some fun and lightness to the game. Fortunately they delivered, and the voice acting is solid throughout. Sometimes I would just scan the scene, line up a few objects, a couple of stamps and the cat and end up with huge bonuses.Īnother great return is the voice acting – I was thrilled that they included fully voiced dialog throughout the original game, but I expected it in the sequel. The game retains the ‘point system’, where you earn points on each screen by finding the hidden stamps and black cat, and also for finding items quickly or in rapid succession. Rooms are filled with objects that seem to belong, and the clues make sense so you are never left deciphering a word that would make sense in the UK but not the US, for example. The core of the game is simply finding hidden objects, and again it is done extremely well. Once again the game uses a ‘central hub’ design for each chapter where you need to solve each total chapter but can move around the locations in that area until you are done. The story unfolds by finding key objects and having interactions at a variety of locations which lead to uncovering new locations and potential clue areas, and so on. Of course, to do all of this requires … working through a hidden object game! In this regard the sequel is pretty much the same as the original. We discover a curse that was placed upon Patrick’s family decades ago that threatens to take his life unless Audrey can find Patrick and lift the curse. We meet some familiar characters from the original, but also some new people along the way. ![]() The story picks up where things left off, and we are exploring the town of Nowhere for clues about Patrick and his family. Once again we join Audrey on her quest to find her husband Patrick, who mysteriously disappeared in the original game. It did that extremely well, and added to the storytelling and left me extremely satisfied at the close. Because of that, all I was looking for the sequel to do was finish up the story and continue the high quality level of puzzles and storytelling from the first game. Having replayed it before playing the sequel, my very positive feelings haven’t changed. In my Letters from Nowhere review, I stated that the game was “my favorite hidden object adventure yet”.
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